TAL | 3D Multi artist
Combining technical precision with artistic vision to create immersive game worlds. From modular environments to surreal character art, I build the bridges between creative imagination and technical implementation.

As a Technical Artist, I bridge the gap between creative vision and game engine reality. While my roots are in the art track – mastering Maya, ZBrush, and Substance – I quickly fell in love with the development side of game creation.
I specialize in end-to-end Unity workflows: from rigging and animation setup to UI integration, atmospheric lighting, and building efficient in-engine systems (often leveraging AI tools like Claude to supercharge the pipeline). My sweet spot is visual effects, working extensively with Particle Systems, VFX Graph, and custom shaders to bring scenes to life.
Driven by a massive lifelong passion for gaming, I have a deep understanding of how game mechanics actually tick under the hood – To put this into practice, I independently developed a playable retro Boomer Shooter mini-game. I speak both “Art” and “Dev”, and I’m looking to bring my versatile toolkit to a studio ready to build something amazing

Solo-Developed Single-Level Boomer Shooter

100% Handmade: Every piece of art, shader, and line of code was created from scratch.

Technical Focus: Prioritized crisp movement mechanics and robust game logic over heavy assets.

Smart Visuals: Achieved the retro aesthetic using minimal 3D modeling driven by custom shaders.

While my main focus is PC game development, I am deeply intrigued by the unique technical challenges of Mobile. Whether your project requires robust Unity pipelines, complex custom shaders, or seamless rigging setups, I have the expertise to bring it to life.

Engineering the art of the impossible | one optimized frame at a time